Lessons From Early Stages Design Of Mobile Applications
Summary
The article shows step by the design process and methodology of creating and testing a mobile interface. Using UCD(User-centered design) the authors show that environment, cognitive state, and movement should be considered when designing a mobile user interface.
Pros
- Taking into account the various scenario variables as well as scenario transitions, improves the user design in way that some developers don't think about.
- The use of low-fidelity prototypes allows for more users to test a given application.
- The use of a shoulder strapped video camera is a vast improvement to questionnaires and allows the user to give design input also.
Cons
- Although the low fidelity can give some feedback. The amount that it gives useful feedback is very limited, as it doesn't dynamically return input. If such a device could do this at such a low price, mobile device would have been ubiquitous a long time ago.
- A sample of one of the questionnaires given to the testers would have explained more what feedback was needed from the user.
- How would a blind person use the wizard of oz method with the electronic white cane in a real environment.
page revision: 1, last edited: 22 Feb 2011 13:49